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VOX is a label used by many industries, which explains why it can be confusing, since the Latin word “vox” means “voice,” leading to phrases like “vox populi” and motivating companies to use it for sound-related branding, but when used as a “.VOX” extension it isn’t tied to a single standard because developers in different domains picked the same 3-letter suffix for different purposes, leaving the extension alone unable to identify the contents, though in real-world cases you’ll usually see telephony or call-recording audio, commonly encoded with low-bandwidth formats like OKI ADPCM, often stored as raw data with no header providing metadata such as sample rate, so ordinary players may fail to decode them or output static, and these files typically contain mono speech at low rates such as 8 kHz to keep voices understandable with minimal storage, resulting in sound that’s thinner than music formats.At the same time, “.vox” shows up in 3D modeling contexts for voxel-style data tied to “voxel” (volumetric pixel), meaning the file isn’t audio but a container for blocky shapes, colors, and model structure that can load in tools like MagicaVoxel or certain voxel-capable games, while some programs even use “.vox” for proprietary data readable only by their own software, so the key point is that “VOX” is overloaded and its meaning depends on the source—phone systems versus 3D tools—and since extensions are merely labels anyone can choose, multiple formats ended up with “.VOX,” making it helpful but not guaranteed for identifying contents.The name itself also encouraged reuse because “VOX,” tied to “voice” from Latin, felt natural in telecom and call-recording systems for PBX, IVR, and call-center speech files, while in 3D graphics it became shorthand for “voxel,” leading voxel model formats to adopt “.vox,” and even though the two meanings have nothing in common structurally, the catchy, short extension made overlap tempting, especially since many voice files were stored as headerless raw streams (often G.711 A-law), giving no internal clues about codec or sample rate, so developers reused the same extension and stuck with it for compatibility as workflows formed around “VOX = our voice files.”universal VOX file viewer is that “.VOX” functions as a shared moniker rather than a single defined format, meaning `.vox` files can differ completely, and identifying them often requires knowing the source, examining which system produced them, or testing to see whether they’re voice data, voxel models, or a proprietary structure.