lynxcost0
lynxcost0
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To investigate the influence of room acoustics on singing, four lyrical singers (soprano, mezzo-soprano, tenor, baritone) performed four musical pieces in eight different venues (from dry studio to reverberant church). In addition to vocal intensity measured by a near-field microphone, glottal behavior (vibratory fundamental frequency and contact quotient) was assessed by electroglottography. Statistical linear mixed models showed that the variance in vocal performance was partly explained by room acoustics. Complementary to previous results on voice musical features influenced by timbre and level of the room's response, voice production parameters were mostly influenced by spatial aspects of the room's response.The paper presents predictions for the infrasonic attenuation coefficient in the clouds of Venus at altitudes of 50-60 km, where instrumented balloons will likely be deployed. The acoustic wavenumber is obtained by modifying the model of Baudoin, Coulouvrat, and Thomas [J. Acoust. Soc. Am. 130(3), 1142-1153 (2011)] to account for typical Venus cloud composition. A two-phase system, consisting of polydisperse aqueous-H2SO4 liquid droplets with a trimodal size distribution and their vapors is considered. Assuming sulfuric acid as the main condensable species, the low-frequency cloud attenuation coefficient is dominated by the evaporation/condensation of H2SO4. It ranges from 2×10-5 dB/km at 10 mHz to 0.1 dB/km at 10 Hz, exceeding that of the dry atmosphere by up to 2 orders of magnitude. Varying the cloud density by ±50% changes the attenuation by -35%/+100% at 1 mHz and ±50% at 10 Hz. The same variation in the acid vapor diffusion coefficient causes attenuation changes from -20%/+70% at 1 mHz to +25%/-40% at 10 Hz. As the evaporation coefficient of H2SO4 (presently poorly constrained) is varied from 0.01 to 1, the attenuation drops from 10-4 dB/km to 4×10-6 dB/km at 10 mHz and increases from 10-3 dB/km to 2×10-2 dB/km at 10 Hz.This paper proposes a propagation model to calculate the three-dimensional (3-D) sound scattering from transversely symmetric sea surface waves in both deep and shallow water using the equivalent source method (ESM). The 3-D sound field is calculated by integrating an assembly of two-dimensional (2-D) transformed fields with different out-of-plane wavenumbers through a cosine transform. Each 2-D solution is calculated using the ESM incorporating a complex image method that can efficiently and accurately solve the 2-D water/seabed Green's function. The oscillatory cosine integral is accurately calculated using a segmented integral scheme requiring relatively few 2-D solutions, which can be further improved through the use of parallel computation. The model is validated by comparison with a 3-D Helmholtz-Kirchhoff method for deep water and a finite element method for a shallow water wedge with both a fluid and an elastic seabed. The model is as accurate as the finite element approach but more numerically efficient, which enables Monte Carlo simulations to be performed for random rough surfaces in order to study the scattering effects at a reasonable computational cost. Also, 3-D pulse propagation in the shallow water wedge is demonstrated to understand the out-of-plane scattering effects further.Auditory localization is affected by visual cues. The study at hand focuses on a scenario where dynamic sound localization cues are induced by lateral listener self-translation in relation to a stationary sound source with matching or mismatching dynamic visual cues. The audio-only self-translation minimum audible angle (ST-MAA) is previously shown to be 3.3° in the horizontal plane in front of the listener. The present study found that the addition of visual cues has no significant effect on the ST-MAA.The "temporal effect" in simultaneous masking may be characterized by better probe detection thresholds for a short, tonal probe presented at the temporal center of a masker compared to at the onset of a masker. Energy-based models of masking have been used to interpret the temporal effect as evidence that the gain of the auditory system decreases during acoustic stimulation. This study shows that masking from temporal-envelope fluctuations of a precursor or from a temporal gap between stimuli violates the assumptions of energy-based models and complicates the interpretation of temporal effects in terms of a reduction in gain. Detection thresholds were measured for a 6-ms, 4000-Hz probe preceded by a narrowband precursor and presented 2-, 197-, or 392-ms after the onset of a narrowband masker. NB 598 nmr The delay between the precursor offset and masker onset ranged from -2 to 250 ms. Probe thresholds were elevated in the presence of precursors with fluctuating compared to flattened temporal envelopes and when a temporal gap was inserted between the precursor and masker. The results suggest that the interpretation and design of temporal-effect studies should consider the masking effects of temporal-envelope fluctuations. These findings are consistent with speech-perception experiments that show masking from temporal-envelope fluctuations.This study determined how well the "perceived spectrum," estimated using a pitch similarity rating method, reflected the spectrum and pitch of seven different tonal sounds. The perceived spectrum well-matched the acoustic spectrum for pure tones ranging from 1 to 12 kHz, it also matched the broad frequency range for two complex tones with periodicity pitches of 1 and 2 kHz, but it did not reflect the pitch of the complex tones. These results suggest that while this method may not measure the pitch of sounds, it may be useful for measuring the general perceived frequency range of sounds.The performance of a micro-acousto-fluidic device designed for microparticle trapping is simulated using a three-dimensional (3D) numerical model. It is demonstrated by numerical simulations that geometrically asymmetric architecture and actuation can increase the acoustic radiation forces in a liquid-filled cavity by almost 2 orders of magnitude when setting up a standing pressure half wave in a microfluidic chamber. Similarly, experiments with silicon-glass devices show a noticeable improvement in acoustophoresis of 20-μm silica beads in water when asymmetric devices are used. Microparticle acoustophoresis has an extensive array of applications in applied science fields ranging from life sciences to 3D printing. A more efficient and powerful particle manipulation system can boost the overall effectiveness of an acoustofluidic device. The numerical simulations are developed in the COMSOL Multiphysics® software package (COMSOL AB, Stockholm, Sweden). By monitoring the modes and magnitudes of simulated acoustophoretic fields in a relatively wide range of ultrasonic frequencies, a map of device performance is obtained.

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